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Effectiveness of Gamification on the Community of Inquiry Development in Online Project-based Programming Courses Conducted on Facebook

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dc.contributor.author Kilic, Servet
dc.date.accessioned 2024-03-15T06:50:25Z
dc.date.available 2024-03-15T06:50:25Z
dc.date.issued 2023
dc.identifier.citation Kiliç, S. (2023). Effectiveness of Gamification on the Community of Inquiry Development in Online Project-based Programming Courses Conducted on Facebook. Inform. Educ., 22(1), 21-44. https://doi.org/10.15388/infedu.2023.04 en_US
dc.identifier.issn 1648-5831
dc.identifier.issn 2335-8971
dc.identifier.uri http://dx.doi.org/10.15388/infedu.2023.04
dc.identifier.uri https://www.webofscience.com/wos/woscc/full-record/WOS:000960531400002
dc.identifier.uri http://earsiv.odu.edu.tr:8080/xmlui/handle/11489/4035
dc.description WoS Categories: Education & Educational Research en_US
dc.description Web of Science Index: Emerging Sources Citation Index (ESCI) en_US
dc.description Research Areas: Education & Educational Research en_US
dc.description.abstract This study aims to explore how gamification elements influence the development of the Community of Inquiry (CoI) in an online project-based programming course conducted on Facebook. We formed student groups by using a quasi-experimental design from students studying in the computer science department. While both courses were project-based, the experimental group's project development process was enriched with gamification elements. We collected data from the CoI survey, transcript analysis of online discussions, and interviews with students. The results indicated that the use of gamification elements contributed significantly to students' social, cognitive, and teaching presence development. Besides, while a high level of CoI perception was created in both groups in the online project-based learning environment, the design and organization role of the instructor came to the fore in the gamified environment more. en_US
dc.language.iso eng en_US
dc.publisher VILNIUS UNIV, INST MATHEMATICS & INFORMATICS-VILNIUS en_US
dc.relation.isversionof 10.15388/infedu.2023.04 en_US
dc.rights info:eu-repo/semantics/openAccess en_US
dc.subject programming, project-based learning, gamification, community of inquiry, social presence, teaching presence, cognitive presence, asynchronous learning en_US
dc.subject HIGHER-EDUCATION, COGNITIVE PRESENCE, SOCIAL PRESENCE, FRAMEWORK, ENGAGEMENT, STUDENTS, SATISFACTION en_US
dc.title Effectiveness of Gamification on the Community of Inquiry Development in Online Project-based Programming Courses Conducted on Facebook en_US
dc.type article en_US
dc.relation.journal INFORMATICS IN EDUCATION en_US
dc.contributor.department Ordu Üniversitesi en_US
dc.contributor.authorID 0000-0002-1687-3231 en_US
dc.identifier.volume 22 en_US
dc.identifier.issue 1 en_US
dc.identifier.startpage 21 en_US
dc.identifier.endpage 44 en_US


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