Please use this identifier to cite or link to this item: http://earsiv.odu.edu.tr:8080/xmlui/handle/11489/4035
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dc.contributor.authorKilic, Servet-
dc.date.accessioned2024-03-15T06:50:25Z-
dc.date.available2024-03-15T06:50:25Z-
dc.date.issued2023-
dc.identifier.citationKiliç, S. (2023). Effectiveness of Gamification on the Community of Inquiry Development in Online Project-based Programming Courses Conducted on Facebook. Inform. Educ., 22(1), 21-44. https://doi.org/10.15388/infedu.2023.04en_US
dc.identifier.issn1648-5831-
dc.identifier.issn2335-8971-
dc.identifier.urihttp://dx.doi.org/10.15388/infedu.2023.04-
dc.identifier.urihttps://www.webofscience.com/wos/woscc/full-record/WOS:000960531400002-
dc.identifier.urihttp://earsiv.odu.edu.tr:8080/xmlui/handle/11489/4035-
dc.descriptionWoS Categories: Education & Educational Researchen_US
dc.descriptionWeb of Science Index: Emerging Sources Citation Index (ESCI)en_US
dc.descriptionResearch Areas: Education & Educational Researchen_US
dc.description.abstractThis study aims to explore how gamification elements influence the development of the Community of Inquiry (CoI) in an online project-based programming course conducted on Facebook. We formed student groups by using a quasi-experimental design from students studying in the computer science department. While both courses were project-based, the experimental group's project development process was enriched with gamification elements. We collected data from the CoI survey, transcript analysis of online discussions, and interviews with students. The results indicated that the use of gamification elements contributed significantly to students' social, cognitive, and teaching presence development. Besides, while a high level of CoI perception was created in both groups in the online project-based learning environment, the design and organization role of the instructor came to the fore in the gamified environment more.en_US
dc.language.isoengen_US
dc.publisherVILNIUS UNIV, INST MATHEMATICS & INFORMATICS-VILNIUSen_US
dc.relation.isversionof10.15388/infedu.2023.04en_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectprogramming, project-based learning, gamification, community of inquiry, social presence, teaching presence, cognitive presence, asynchronous learningen_US
dc.subjectHIGHER-EDUCATION, COGNITIVE PRESENCE, SOCIAL PRESENCE, FRAMEWORK, ENGAGEMENT, STUDENTS, SATISFACTIONen_US
dc.titleEffectiveness of Gamification on the Community of Inquiry Development in Online Project-based Programming Courses Conducted on Facebooken_US
dc.typearticleen_US
dc.relation.journalINFORMATICS IN EDUCATIONen_US
dc.contributor.departmentOrdu Üniversitesien_US
dc.contributor.authorID0000-0002-1687-3231en_US
dc.identifier.volume22en_US
dc.identifier.issue1en_US
dc.identifier.startpage21en_US
dc.identifier.endpage44en_US
Appears in Collections:Makale Koleksiyonu

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