Please use this identifier to cite or link to this item: http://earsiv.odu.edu.tr:8080/xmlui/handle/11489/4618
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dc.contributor.authorBakan, Ufuk-
dc.contributor.authorHan, Turgay-
dc.contributor.authorBakan, Ugur-
dc.date.accessioned2024-03-15T12:04:10Z-
dc.date.available2024-03-15T12:04:10Z-
dc.date.issued2022-
dc.identifier.citationBakan, U., Han, TR., Bakan, U. (2022). Learner perceptions and effectiveness of using a massively multiplayer online role-playing game to improve EFL communicative competence. Knowl. Manag. E-Learn., 14(3), 286-303. https://doi.org/10.34105/j.kmel.2022.14.016en_US
dc.identifier.issn2073-7904-
dc.identifier.urihttp://dx.doi.org/10.34105/j.kmel.2022.14.016-
dc.identifier.urihttps://www.webofscience.com/wos/woscc/full-record/WOS:000862606300003-
dc.identifier.urihttp://earsiv.odu.edu.tr:8080/xmlui/handle/11489/4618-
dc.descriptionWoS Categories: Education & Educational Researchen_US
dc.descriptionWeb of Science Index: Emerging Sources Citation Index (ESCI)en_US
dc.descriptionResearch Areas: Education & Educational Researchen_US
dc.description.abstractAlthough previous studies have investigated the effect of digital games on learning foreign languages, no research has examined how effective they are on learners' perceptions regarding foreign language communicative competence development. The purpose of this study is to investigate how the use of a Massive Multiplayer Online Role-Playing Game (MMORPG) by English-as-a-foreign-language (EFL) learners affects their communicative competence and perceptions. A case study was adopted as a research method in this study. The participants were undergraduate students from a state university in Turkey. A questionnaire and open-ended questions were administered online to collect the participants' attitudes toward gaming as an EFL tool and their learning games experience. The findings showed that the participants had a positive experience as they could practice daily used vocabulary and phrases while speaking or chatting with other EFL speakers in the games. Further, they thought that these games provided plentiful opportunities to promote EFL learning through speaking and writing, and new vocabulary use. Finally, a large majority of the participants preferred to communicate with players from different countries. The results of this study implicate that MMORPG can be an effective support tool for EFL learners.en_US
dc.language.isoengen_US
dc.publisherLABORATORY KNOWLEDGE MANAGEMENT & E-LEARNING UNIV-HONG KONGen_US
dc.relation.isversionof10.34105/j.kmel.2022.14.016en_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectMassively multiplayer online role-playing games, Digital games, Game-based learning, EFL learning, Communicative skillsen_US
dc.subjectMMORPGen_US
dc.titleLearner perceptions and effectiveness of using a massively multiplayer online role-playing game to improve EFL communicative competenceen_US
dc.typearticleen_US
dc.relation.journalKNOWLEDGE MANAGEMENT & E-LEARNING-AN INTERNATIONAL JOURNALen_US
dc.contributor.departmentOrdu Üniversitesien_US
dc.identifier.volume14en_US
dc.identifier.issue3en_US
dc.identifier.startpage286en_US
dc.identifier.endpage303en_US
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